Art Porter

World-weary worker.

Description:

Agi – d6 Str – d8 Vit – d6 Ale – d8 Int – d8 Wil – d6

  • Initiative – d6 + d8
  • Life Points – 14

Traits: Crude (minor complication), Mechanical Empathy (minor asset)

Skills: Guns d6/gunsmithing d12/rifles d10, Covert d6/demolitions d10/sabotage d12/stealth d10, Mechanical Engineering d6/Create Mechanical Device d12/mechanical repairs d12+d2, Perception d6, Pilot d4, Planetary Vehicles d6/boats d10, Technical Engineering d6/electronics d10/repair electrical systems d12

Bio:

Arthur Porter isn’t about to let a disease outbreak get him down. He’s down already, having been slowly crushed under the heel of the Martinez regime until nothing remains but diamond-hard resentment.

Porter lives and works in Sawtooth Crossing, keeping the town’s fleet of salt dredgers working and trying to steer clear of Martinez’s prods. Every so often, however, he’s rousted from an uneasy slumber and carted off to the nearby saltworks to fix some sort of mechanical nightmare, and is then dismissed without thanks or a ride back to town for that matter.

The SNS outbreak, which, thankfully has not yet touched his family, has been a blessing in disguise for the overworked and underpaid machinist.

Porter thinks the town sawbones, Roberta Quine, would be a fine match for one of his sons, but isn’t sure exactly how to go about hooking the two of them up.

Art Porter

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