Campaign of the Month: January 2011
Honour Among Thieves
A card player, gambler, scoundrel. You'd like him.
Agi – d6 Ale – d10 Str – d4 Int – d8 Vit – d6 Wil – d10
Life Points – 16
Initiative – d6 + d10
Assets – Allure – a winning smile (minor), Steady Calm (minor), Talented – Gambling (minor)
Complications – Deadly Enemy (minor), Overconfident (minor), Soft (minor), Things Don’t Go Smooth (minor)
Covert – d6/forgery d8, Guns – d6, Influence d6/barter d8/conversation d8/persuasion d10, Knowledge d6, Linguist d2, Perception d6/gambling d10/intuition d10, Performance d6/acting d8, Planetary Vehicles d2, Scientific Expertise d2, Technical Engineering d2
Derringer, pistol, one set of nice clothes, one set of casual clothes, deck of cards
Quinn Matisse’s time on board Shenmue was short, but expensive, for all parties concerned.
Matisse, a gambler and con man, bought passage aboard Shenmue after he ran into difficulties with some “clients” on Persephone. It only cost him every bit of coin he had on him – 400 square – but since it was either that or submit to a life-ending beating at the hands of the very men he’d conned out of the money, it seemed like a fair trade.
He quickly integrated himself into life on board the freighter over the next three weeks, trying to get his money’s worth out of the trip. He travelled with the crew to Beaumonde and got himself involved in an extraction job on a luxury tourist train. Since the train had a casino car, it wasn’t all a bore – it gave him an opportunity to play against legendary card sharp Jack Leland. He also got to impersonate an undercover Alliance Fed, which was hilarious.
The train job was a bit of trouble in the end – it got him mixed up with a strange fugitive named Eric Whitaker, a man on the run not from the Law, but from a far more nefarious organization. The run to Whitaker’s destination would take the crew halfway across the ‘Verse, which from Quinn’s perspective was just another chance to make more money. He acted as a negotiator on a couple of trade deals along the way, and talked them out of a nasty customs impound situation on Beylix.
Ultimately, Whitaker’s objection to visiting any Central Planets along the way to his destination presented Quinn with yet another opportunity. The crew of Shenmue decided to leave Whitaker to cool his heels in a shuttle while they went and did what they needed to do on Osiris, and Quinn was volunteered to babysit him, with a bottle of rotgut and a deck of cards for company. However, the crew also felt the need to dump any traceable items into the shuttle as well, which included some Alliance gold bars. Captain Johnson told Quinn and Whitaker that he’d be back before their atmo ran out.
Last time any of crew saw him, he was getting into one of Shenmue’s shuttles, ostensibly to keep an eye on Whitaker. When their business on Osiris was concluded, the crew returned to the rendezvous point, only to find the shuttle, and Quinn, gone without a trace.